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Proceedings
1:00–1:10 30-Second Academic Intros + Posing Two Discussion Questions
1:10–1:35 Small Group Games Session #1
1:35–2:00 Small Group Games Session #2
2:00–2:45 Fall of Artica Session
2:45–2:55 Feedback on Fall of Artica
2:55–3:00 Answering Two Discussion Questions
Two Discussion Questions
1. In which ways can game design concepts be applied to instructional design?
(Especially considering iteration/ prototyping.)
2. How would you incorporate educational games into your current or future teaching practice?
(Especially regarding briefing before play sessions, and de-briefing after play sessions.)
*We will pose these questions to the group at the outset of the event. These will be questions to consider while playing/ discussing/ giving feedback on each game, and will also be briefly addressed at the end of the event.
Breakdown of Game Sessions
Small Group Sessions (25m each)
• Four tables will be set up in different corners of the room; each table will have a game on it, and a facilitator to moderate play and discussion
• Table 1: Tyler Beatty’s game; Tyler facilitates
• Table 2: Quinn Jacobs’ games; Quinn facilitates
• Table 3: Rush Hour games; Krystal facilitates
• Table 4: Math Dice games; Garrick facilitates
• Participants will be split into four groups, each group with 3-4 participants (depending on number of people present)
• During “Small Group Games Session #1”, each group will be paired with a table, and will play the game at the table once or twice, followed by discussion/ feedback moderated by the facilitator
• For “Small Group Games Session #2”, groups will switch tables, so that each group ends up
playing two games (one existing game, and one game in development)
Fall of Artica Session (45m + 10m Feedback Session)
• 10 players will playtest Fall of Artica
• Additional event participants can watch or double up with playing participants
• Kathy will facilitate
• Players will have approximately 10 minutes to give feedback to Kathy following the session